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From: Stefano Brivio <sbrivio@redhat.com>
To: David Gibson <david@gibson.dropbear.id.au>
Cc: passt-dev@passt.top
Subject: Re: UDP "splicing" fairly broken :(
Date: Thu, 17 Nov 2022 21:02:35 +0100	[thread overview]
Message-ID: <20221117210235.78db52b4@elisabeth> (raw)
In-Reply-To: <Y3YNKzFIz0J4RFYs@yekko>

On Thu, 17 Nov 2022 21:30:03 +1100
David Gibson <david@gibson.dropbear.id.au> wrote:

> On Thu, Nov 17, 2022 at 08:21:00AM +0100, Stefano Brivio wrote:
> > On Thu, 17 Nov 2022 16:07:32 +1100
> > David Gibson <david@gibson.dropbear.id.au> wrote:
> >   
> > > In preparation for trying to implement dual stack sockets for UDP,
> > > I've been getting my head around how the UDP splicing works.  Alas,
> > > I'm pretty sure that it's broken if there's not a one-to-one
> > > correspondence between init side source ports and ns side destination
> > > ports.  That will typically be the case, but given its UDP there's no
> > > guarantee.  
> > 
> > I understand the concern below, but I don't understand this part, that
> > is: in which other way is it broken?  
> 
> Uh.. other than?

Sorry, I didn't understand it's just broken for the cases below, but
not in case one source port corresponds one destination port (you wrote
it, I misread).

So, well, I disagree on it being fairly broken: it works in the most
common case. This doesn't really matter though:

- it's an obstacle to unify IPv4 and IPv6 sockets

- it's definitely not pretty -- it was more of a sketch I wanted to
  rewrite for a long time

- it doesn't make a huge difference in packet rates (far from having
  the same impact as the TCP spliced connections)

- it's broken in those (albeit probably uncommon) cases below

...let's drop it for now, and add back a saner version later, now that
we know in much better detail how it should work and where the problems
might be.

> > > In addition, UDP servers in the ns will not see the correct port
> > > numbers with getpeername().  That's also true of spliced TCP
> > > connections (see https://bugs.passt.top/show_bug.cgi?id=39), but it's
> > > more likely to matter for UDP (I don't know of any TCP protocols that
> > > care about source port number on the server side, but there are some
> > > common UDP protocols that have at least port number conventions on
> > > both sides).  
> > 
> > I can think of DHCP and DNS, for which we offer special handling
> > somehow. Still, if the flow is started by the guest or container,
> > replies should really come with a source port matching the destination
> > port used initially.  
> 
> I'm not concerned so much about replies coming from a different port
> as a server which expects initial requests from a particular port.
> Still not that likely, but more likely than with TCP.
> 
> > For TCP, I don't see this is as an issue at all.  
> 
> I largely agree.
> 
> > > I can expand on the details later, but pasta will do the wrong thing
> > > in at least some circumstances for both a single init side socket
> > > sendto()ing packets to multiple different ports in the ns/guest and
> > > multiple init side sockets send()ing to the same port in the ns/guest.
> > > 
> > > I think I know how to fix it, but it's not a trivial job.  So, the
> > > question is do I embark on this now, or do I just remove UDP
> > > "splicing" entirely for the time being (other than a minimum required
> > > to make -U work)?  That would unblock dual stack UDP sockets and we
> > > can attempt to reoptimize this later.  
> > 
> > So, I'm not really sure what's broken here, but in any case, UDP  
> 
> I'll fill in the details below.
> 
> > "splicing" doesn't offer as much value as the TCP one does, the
> > difference in packet rate is not that big. I don't see a problem if we
> > want to remove it temporarily.  
> 
> Ok, good to know.
> 
> > The only real concern I have is how easy it would be to add it back
> > after a rework not taking that functionality into account.  
> 
> I actually think this will fit better with the tap path once I've made
> the dual stack socket changes.
> 
> Ok, for the details of the problem.  I'm only considering the case
> where the host side initiates the communication.  I think there are
> similar cases the other way, but I haven't thought them through.
> 
> Scenario 1: one source port, multiple destination ports
> 
> Here pasta is running with -u 200 -u 300
> 
>   1. Client on the host opens UDP socket A and binds it to localhost:100
> 
>   2. Client sends datagram 1 on socket A to localhost:200 with sendto()
>   3. Datagram 1 is received by pasta on splice socket B bound to
>      localhost:200
>   4. Because of the -U 200, pasta handles this in

-u 200 here

>      udp_sock_handler_splice(), ref has splice==UDP_TO_NS
>   5, recvmmsg() gets a single datagram, from source localhost:100, so
>      src==100
>   6. udp_splice_map[v6][100].ns_conn_sock is empty, so we call
>      udp_splice_connect_ns()
>       6.1. udp_splice_connect() creates socket B*, and connects it
>            to localhost:200 in the namespace
>       6.2. udp_splice_map[v6][100].ns_conn_sock is populated with
>            socket B*
>   7. sendmmsg() forwards the datagram to socket B*
>   8. Datagram 1 correctly reaches port 200 within the ns
> 
>   9. Client sends datagram 2 on socket A to localhost:300 with
>      sendto()
>   11. Datagram 2 is received by pasta on socket C bound to
>       localhost:300
>   10. Again, pasta handles this in udp_sock_handler_splice() with
>       UDP_TO_NS.  Again, src==100
>   11. udp_splice_map[v6][100] is populated with socket B* from above
>   12. sendmmsg() forwads datagram 2 to socket B*
> * 13, Datagram 2 is incorrectly delivered to port 200 within the ns,
>       instead of port 300
> 
> Scenario 2: multiple source ports, one destination port
> 
> Here pasta is running with -u 1000
> 
>   1. Client on the host opens socket A bound to localhost:2000
>   2. Client on the host opens socket B bound to localhost:3000
>   2. Client sends datagram 1 from socket A to localhost:1000 with
>      sendto()
>   3. Client sends datagram 2 from socket B to localhost:1000 with
>      sendto()
>   
>   4. Datagram 1 and 2 are both received by pasta on socket C bound to
>      localhost:1000, with UDP_TO_NS
>   5. Datagram 1 and 2 happen to both be received by the same
>      recvmmsg(), in that order
>   6. udp_sock_handler_splice() only examines udp_mmh_recv[0] and so
>      sets src==2000
>   7. udp_splice_map[v6][2000].ns_conn_sock is unpopulated, so
>      udp_splice_connect_ns() is called
>        7.1 udp_splice_connect creates socket C* and connects it to
>            localhost:1000 within the guest, let's say it gets
> 	   ephemeral bound port 50000.  It's tagged with
> 	   UDP_BACK_TO_INIT
>        7.2 udp_splice_map[v6][2000].ns_conn_sock is populated with
>            socket C*
>        7.3 udp_splice_map[v6][50000].init_bound_sock is populated with
>            socket C
>        7.4 udp_splice_map[v6][50000].init_dst_port is populated with 2000
>   8. sendmmsg() forwads datagrams 1 & 2 to socket C*
>   9. Datagrams 1 & 2 correctly delivered to port 1000 in the namespace
> 
>   10. Server within the namespace receives datagram 1 with
>       recvfrom().  From address is localhost:50000 (socket C*)
>   11. Server sends reply datagram 1* to localhost:50000 within the ns
>   12. Server receives datagram 2 with recvfrom().  From address is
>       again localhost:50000 (socket C*)
>   13. Server sends reply datagram 2* to localhost:50000 within the ns
> 
>   14. pasta receives datagrams 1* and 2* on socket C*.
>       UDP_BACK_TO_INIT and dst==50000 from the epoll ref
> 
>   15. udp_sock_handler_splice() sets s to socket C from
>       udp_splice_map[v6][50000].init_bound_sock, and send_dst to 2000
>       from udp_splice_map[v6][50000]
>   16. sendmmsg() forwards datagram 1* on socket C to localhost:2000
>   17. Datagram 1* correctly received by socket A on localhost:2000
>   18. sendmmsg() forwards datagram 2* on socket C to localhost:2000
> * 19. Datagram 2* incorrectly received by socket A on localhost:2000
>       instead of socket B on localhost:3000

Thanks a lot for the details, issues are clear to me now.

-- 
Stefano


  reply	other threads:[~2022-11-17 20:03 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-11-17  5:07 UDP "splicing" fairly broken :( David Gibson
2022-11-17  7:21 ` Stefano Brivio
2022-11-17 10:30   ` David Gibson
2022-11-17 20:02     ` Stefano Brivio [this message]
2022-11-18  5:08       ` David Gibson

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