On Thu, Jan 08, 2026 at 08:13:03AM +0100, Laurent Vivier wrote: > On 1/8/26 00:48, David Gibson wrote: > > On Wed, Jan 07, 2026 at 09:08:09AM +0100, Laurent Vivier wrote: > > > During vhost-user device initialization, UDP datagrams may arrive on > > > listening sockets before the guest has enabled the RX virtqueue. > > > > > > When this happens, udp_vu_sock_recv() returns 0 without consuming > > > the datagram from the socket. The caller, udp_sock_fwd(), uses a > > > while loop with udp_peek_addr() to process pending datagrams. Since > > > the datagram remains in the socket buffer, udp_peek_addr() keeps > > > returning data available, causing a busy loop with 100% CPU usage. > > > > > > To avoid that, we need to discard the data when the virtqueue is not > > > ready. udp_buf_sock_to_tap() actually does the same as it reads data > > > with udp_sock_recv() and if fd_tap is not initialized tap_send_frames() > > > drops them. > > > > > > Fixes: 28997fcb29b5 ("vhost-user: add vhost-user") > > > Link: https://bugs.passt.top/show_bug.cgi?id=185 > > > Signed-off-by: Laurent Vivier > > > > Reviewed-by: David Gibson > > > > Although one possible nit noted.. > > > > > --- > > > > > > Notes: > > > v2: > > > - move recvmsg() from udp_vu_sock_to_tap() to udp_vu_sock_recv() > > > > > > udp_vu.c | 32 ++++++++++++++++++++++---------- > > > 1 file changed, 22 insertions(+), 10 deletions(-) > > > > > > diff --git a/udp_vu.c b/udp_vu.c > > > index c30dcf97698f..3774d538a2d0 100644 > > > --- a/udp_vu.c > > > +++ b/udp_vu.c > > > @@ -65,7 +65,8 @@ static size_t udp_vu_hdrlen(bool v6) > > > * @v6: Set for IPv6 connections > > > * @dlen: Size of received data (output) > > > * > > > - * Return: number of iov entries used to store the datagram > > > + * Return: number of iov entries used to store the datagram, 0 if the datagram > > > + * was discarded because the virtqueue is not ready, -1 on error > > > */ > > > static int udp_vu_sock_recv(const struct ctx *c, struct vu_virtq *vq, int s, > > > bool v6, ssize_t *dlen) > > > @@ -77,6 +78,15 @@ static int udp_vu_sock_recv(const struct ctx *c, struct vu_virtq *vq, int s, > > > ASSERT(!c->no_udp); > > > + if (!vu_queue_enabled(vq) || !vu_queue_started(vq)) { > > > + debug("Got UDP packet, but RX virtqueue not usable yet"); > > > + > > > + if (recvmsg(s, &msg, MSG_DONTWAIT) < 0) > > > > You use MSG_DONTWAIT here, but you don't on the normal path. I guess > > it shouldn't make a difference, since we've come from epoll so we know > > something is waiting for us. But I think we want to make the paths > > look as identical as we can from the point of view of the socket side, > > and this makes it a bit less obvious. > > This is actually consistent with the existing discard pattern in > udp_sock_fwd(). When udp_sock_fwd() needs to discard a datagram, it does > exactly the same thing: > > if (discard) { > struct msghdr msg = { 0 }; > > if (recvmsg(s, &msg, MSG_DONTWAIT) < 0) > debug_perror("Failed to discard datagram"); > } Ah, true. I'd say it's a nit there, too. > udp_sock_fwd() loops on udp_peek_addr(), calls udp_vu_sock_to_tap() (and then > udp_vu_sock_recv()). If something has to be discarded it calls > recvmsg(s, &msg, MSG_DONTWAIT). Ah, that's a point. The fact we've just MSG_PEEKed means that we can be certain there is something in the queue, making it more obvious that MSG_DONTWAIT won't have any effect. Anyway, Reviewed-by: David Gibson -- David Gibson (he or they) | I'll have my music baroque, and my code david AT gibson.dropbear.id.au | minimalist, thank you, not the other way | around. http://www.ozlabs.org/~dgibson